Accueil>PlayStation>News
Mercredi 17/04/24 à 13:45 par Firebrand | ||||||||
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes: - Enable DBus for Linux deps build (Stenzek) - Ignore End+Mute flag for noise channels (Stenzek) - Motor Toon Grand Prix (Stenzek) - Handle paths longer than MAX_PATH on Windows (Stenzek) - Use PathCchCanonicalizeEx() for GetWin32Path() (Stenzek) - a3013ef: CPU/NewRec: Fix PGXP desync (Stenzek) - 8ebda3c: CPU/NewRec: Fix register corruption in swl/swr (Stenzek) - Fix HW readback counter (Stenzek) - Add Error to CreateDirectory()/RenamePath() (Stenzek) - Add Error to Save() (Stenzek) - Ensure settings are writable before running setup wizard (Stenzek) - 5784906: Atualização Português do Brasil (#3141) (Anderson Cardoso) #3141 - Fix native message boxes on MacOS (Stenzek) - Use window modality for message boxes (Stenzek) - 71a07a5: CPU/NewRec: Fix lwl/lwr on ARM (Stenzek) - Update Vulkan-Headers to v1.3.279 (Stenzek) - Add support for feedback loops (Stenzek) - 74f3c8d: GPU/HW: Enable feedback loops for rendering (Stenzek) - Minor typo corrections (Stenzek) - 3a0bc36: Update the Simple-Chinese Translation to latest. (#3142) (zkdpower) - Update glyph ranges (Stenzek) - Use vkCmdClearAttachments() to avoid render pass restart (Stenzek) - Port over Cobalt Sky theme from PCSX2 (#3145) #3145 (KamFretoZ) - fa644a0: Update the Simple-Chinese translation to latest. (#3147) (zkdpower) #3147 - 38249a3: Atualização Português do Brasil (#3144) (Anderson Cardoso) #3144 - Rayman Brain Games (#3143) #3143 (Blackbird) - Various updates (Stenzek) - Fix loading/saving state to file on Windows (Stenzek) - Warn if CPU mode is enabled and unnecessary (Stenzek) - Don't use libjpeg stdio functions (Stenzek) - More PSX.EXE games (Stenzek) - 5e1c527: Atualização Português do Brasil (#3148) (Anderson Cardoso) #3148 - Motor Toon Grand Prix (again) (Stenzek) - Fix GLES compile error (Stenzek) - c2a08bd: CPU/NewRec: Fix ARM32 (again) (Stenzek) - 1097eab: GPU/HW: Don't create shader blend pipelines if disallowed (Stenzek) - 44322a1: dep/imgui: Update to v1.90.4 (Stenzek) - More hashes (Stenzek) - More missing toNativeSeparators() calls (Stenzek) - Update to Qt 6.7.0 and SDL 2.30.2 (Stenzek) - Include freetype/harfbuzz shared libraries (Stenzek) - ffbb14f: dep/imgui: Use FreeType rasterizer (Stenzek) - Update README.md (Stenzek) - Fix crash on shutdown settings save (Stenzek) - Fix double free on opening invalid zip file (Stenzek) - Build shaderc (Stenzek) - Swap out glslang for shaderc (Stenzek) - Remove glslang (Stenzek) - d3b552e: Update Russian translation (#3149) (shikulja) #3149 - Add Fedora package names to README.md (Connor McLaughlin) - Fix toolbar position not saving (Stenzek) - Use IFileOperation (Stenzek) - Add missing CoInitializeEx() call (Stenzek) - Speed up shaderc build (Stenzek) - ca11898: Added submitted cheats and more clean ups c/o (#3151) (PugsyMAME) #3151 - 79e96ff: Polish localization updates (#3152) (Marcin Mitura) #3152 - 99b0fb5: GPU/HW: Move pipelines to end of struct (Stenzek) - f4584f4: dep/imgui: Disable windowing key (Stenzek) - Add error feedback (Stenzek) - Report errors to caller (Stenzek) - Handle 128KB GME files (Stenzek) - Halt linked list transfers during pad transfer (Stenzek) - PGXP-CPU for Newman Haas Racing (Stenzek) - Consider pending ticks when using global ticks (Stenzek) - 841a6e1: lupdate translation file. (#3153) (Marcin Mitura) #3153 - 7dbe021: New cheats and cheat cleanups (#3154) (PugsyMAME) #3154 - Fix incorrect flatpak cache key (Stenzek) - Fixes swapped arrow key glyphs (#3156) #3156 (KamFretoZ) - translation file cleanup (#3155) #3155 (Marcin Mitura) - Add missing methods (Stenzek) - Add SmallString overloads (Stenzek) - Avoid per-frame memory allocations with SmallString (Stenzek) - Dino Crisis PAL (Stenzek) - Redo landing page and add help bar (Stenzek) - Regenerate strings (Stenzek) - Icon fix (Stenzek) - 5fb8175: Autalização Português do Brasil (#3157) (Anderson Cardoso) #3157 - fix "Show Controller Input" and "Show Settings" descriptions (#3159) #3159 (Bobby Smith) - 6965bc5: Polish localization updates (#3158) (Marcin Mitura) #3158 - Fix incorrect null texture bind condition (Stenzek) - Split Cheat Manager and Memory Scanner (Stenzek) - Add correct Cheat Manager UI file (Stenzek) - Compatibility fixes (Stenzek) - More compatibility fixes (Stenzek) - b209e6b: Polish localization updates (#3160) (Marcin Mitura) #3160 - Light Mode color scheme update (#3161) #3161 (KamFretoZ) - Add controller types (Stenzek) - Better enforce CPU runtime during linked list (Stenzek) - Interrupt execution when loading state and reset (Stenzek) - 05d2ad5: Update the Simple-Chinese translation to latest. (zkdpower) - Update glyph range for zh-CN and purge old obsolete strings (Stenzek) - b58862a: Disable cheats by default (Bobby Smith) #3163 - fix "Deinterlacing" description #3163 (Bobby Smith) - Add popup background colour (Stenzek) - Fix crash with language select on Linux (Stenzek) - Add vformat overloads (Stenzek) - Add Error to boot/load/save state (Stenzek) - Use C++20 for everything except reshadefx (Stenzek) - Use popup background for all popups (Stenzek) - Canonicalize() after RealPath() (Stenzek) - Use RealPath() for directories (Stenzek) - Purge controller bind migration (Stenzek) - Add SupportsNegativeSwapInterval() (Stenzek) - Combine VRR and Optimal Frame Pacing (Stenzek) - Remove unused file (Stenzek) - 9bee24e: Polish localization updates (#3164) (Marcin Mitura) #3164 - Migrate Flatpak to Qt 6.7 (Stenzek) - Fix 6.7 deprecation warnings (Stenzek) - Split submission and presentation (Stenzek) - Fix validation errors (Stenzek) - "Display Vertical Sync" => "Vertical Sync" (Stenzek) - 7d85284: Polish localization updates (#3166) (Marcin Mitura) #3166 - 5a2215d: Atualização Português do Brasil (#3165) (Anderson Cardoso) #3165 - String fix (Stenzek) - 4591fe8: Atualização Português do Brasil (#3167) (Anderson Cardoso) #3167 - 349ff42: Polish localization updates (#3168) (Marcin Mitura) #3168 - 42ac79d: Update Russian translation (#3169) (shikulja) #3169 - Add support for framebuffer fetch (Stenzek) - Use shader to clear current depth target (Stenzek) - 01e06b3: Update the Simple-Chinese translation to latest. (zkdpower) - 7adbedd: Renamed Mem Scanner Op Text&added Virtual Address (#3172) (PugsyMAME) #3172 - 8ab1623: CI/Flatpak: Remove unused file (Stenzek) - Various minor bug fixes (Stenzek) - Add 'Reduce Input Latency' option (Stenzek) - 6d167f1: Polish localization updates (#3173) (Marcin Mitura) #3173 - 06a29f6: Atualização Português do Brasil (#3174) (Anderson Cardoso) #3174 - Backport shaderc changes from PCSX2 (Stenzek) - Build SPIRV-Cross (Stenzek) - Add env var for non-semantic debug info (Stenzek) - Add missing latency stats option (Stenzek) - Use shared SPIRV-Cross (Stenzek) - Purge SPIRV-Cross from tree (Stenzek) - Remove log spam (Stenzek) - Fix crash with >1 instance + file log (Stenzek) - be1d558: GPU/HW: Fix black screen in Metal after vertex ID wraparound (Stenzek) - Fix drag/drop on Windows (Stenzek) - Ensure forward slashes are converted to backslashes (Stenzek) - 5ed362b: Massive Italian translation rework, part 1 (#3179) (Valtekken) - Wire up Open in File Browser functionality (#3178) (KamFretoZ) - 5060c0f: Add cheats for all characters in Beyond the Beyond (USA) (#3176) (Deozaan) - bc4b7f2: Atualização Português do Brasil (#3175) (Anderson Cardoso) - Exit fullscreen for open-in-file-browser (Stenzek) - Add "Open Containing Directory" (Stenzek)
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Mardi 16/04/24 à 00:09 par Firebrand | ||||||
Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements: - Added a 'Recent files' menu. - Fix misalignment of screenshots. - Added and fixed settings (up to mednafen 1.31.1). - pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting). - [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
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Samedi 13/04/24 à 17:22 par Firebrand | ||||
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264. - 11.55 04/12/2024: Aligned files to 0.264 version.
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Lundi 08/04/24 à 16:51 par Firebrand | ||||||
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements: - The CabControlFriendly setting works in arcade edition to stop paging with left and right. - Improved PinballX XML export to include dual screen games as vertical games. - Optimized code type coversions. May improve performace slightly - Latest version of .net 6 desktop runtime
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Samedi 06/04/24 à 16:49 par Firebrand | ||||||
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes: Tiny update primarily to fix issues with loading CloneCD and Apple II WOZ files from uncompressed ZIP archives, and to implement a workaround for a gcc bug that broke the Saturn VDP1 rasterization code when Mednafen was compiled with certain -mcpu=/-mtune= flags. - Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
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Mercredi 03/04/24 à 14:20 par Firebrand | ||||
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes: Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time. This feature update list has been driven by two main big features adds: Total DOS Collection, Date/Time ZSTD Compression TrrntzipUI becomes S.A.M. Structured Archive Maker So here the detailed list of all the updates and bug fixes in V3.7.0! Feature Updates: Bug Fixes:
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Mardi 02/04/24 à 18:12 par Firebrand | ||||
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes: Emulators/cores/systems: - Add Othello multivision (with gearsystem) - Add nokia ngage with eka2l1 - Add PSXMame for ZINC games - Add Ikemen-GO - Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games) - Add standalone fbneo emulator for fbneo system - Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions - VPinball : compatibility with version 10.8 - Update Supermodel version - Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it) - Bump RetroArch to 1.17 Features: Fixes: Interface: Dev stuff: Project:
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Lundi 01/04/24 à 16:57 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
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Lundi 01/04/24 à 16:54 par Firebrand | ||||||
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes: This is a relatively small update in terms of number of features/changes, however, the primary change is a big one I'm sure you all will love. Slang Shader Pipeline (librashader) Bandai - WonderSwan / WonderSwan Color NEC - PC Engine / Turbografx 16 / CD Nintendo - Super Famicom / SNES Nintendo - Game Boy Advance Sega - Sega Mega Drive / Genesis / 32X / CD Other
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Samedi 30/03/24 à 15:07 par Firebrand | ||||||||
Une nouvelle version de cet excellent émulateur PlayStation a été publiée. Voici la liste des changements: - 8fe86ff: GPU/HW: Fix another buffer unmapping case (Stenzek) - Fix incorrect streamed counter (Stenzek) - Update to SDL2 2.30.1 and Qt 6.6.2 (Stenzek) - update simpleini to 4.22 (#3131) #3131 (Mrlinkwii) - 9950fdb: Memory Card Icon (#3133) (Anderson Cardoso) #3133 - b76af42: Update Russian translation (#3132) (shikulja) #3132 - Fix overflow in UpdatePositionWhileSeeking() (Stenzek) - Direct KUSEG+KSEG0 isolated cache reads to ICache (Stenzek) - Try libEGL.so.1 as well as libEGL.so (Stenzek) - Remove duplicate menu action (Stenzek) - Add CreateFileURL() (Stenzek) - 5054d46: Add Theme - Ruby (Anderson Cardoso) - Ensure screenshots are saved before shutdown (Stenzek) - Improve screenshot naming (Stenzek) - Fix reading of JPEG files (Stenzek) - Rewrite deinterlacing and add adaptive/blend modes (Stenzek) - Fix GLSL compile error (Stenzek) - 3702a53: Update duckstation-qt_pt-BR.ts (#3135) (Anderson Cardoso) #3135 - Make interrupts actually edge-triggered (Stenzek) - Properly handle bus errors and DICR transitions (Stenzek) - More PGXP CPU traits (Stenzek) - Implement volume sweep phase inversion (Stenzek) - e70f0e1: GPU/HW: Use texelFetch() instead of sampler (Stenzek) - Re-add SDL backend (Stenzek) - Update translation strings (Stenzek) - Add copy/clear game settings (Stenzek) - Add SDL platform (Stenzek) - Fix closing log window via taskbar (Stenzek) - Fix infinite loop (Stenzek) - Fix main window stuck open after update (Stenzek) - Verify MSF of SUBQ before use (Stenzek) - f2a7810: Atualização Português do Brasil (#3137) (Anderson Cardoso) #3137 - Build libwebp on Windows as part of deps (Stenzek) - Add DisablePGXPPreserveProjFP trait (Stenzek) - Build zlib/zstd/libjpeg/libpng as part of deps #3138 (Stenzek) - Use deps DLLs on Windows #3138 (Stenzek) - Remove now-unused vendored libs #3138 (Stenzek) - Support loading/saving WebP #3138 (Stenzek) - Support saving WebP screenshots #3138 (Stenzek) - Don't bother building SDL2 debug #3138 (Stenzek) - Drop setup-python for Mac #3138 (Stenzek) - Link zlib statically (Stenzek) - Fix crash toggling debug GPU device (Stenzek) - Fix depth clears not going through (Stenzek) - 101ebe3: PostProcessing/FX: Fix GLSL compile error with discard (Stenzek) - Fix rendering to multiple RTs (Stenzek) - Fix rendering to multiple targets (Stenzek) - Fix render pass fallback path with MRT (Stenzek) - Fix incorrect sanitization of memcard filenames (Stenzek) - Leave title empty when booting physical audio CDs (Stenzek) - Fix reading of pure audio CDs (Stenzek) - Use OS zlib for MacOS (Stenzek) - Expose "Ignore Drive Subcode" option (Stenzek) - Don't send reports when subq isn't valid (Stenzek) - Add MAP_DISCARD fallback path for uniform streaming #3140 (Stenzek) - c09e9ed: Atualização Português do Brasil (#3139) (Anderson Cardoso) #3139 - e54ad19: GPU/HW: Fix height incorrect doubling in interleaved 480i mode (Stenzek) - Fix unconditional memory card replug on load state (Stenzek) - 2b7008b: GPU/HW: Fix box downsampling with FMVs (Stenzek)
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Mercredi 20/03/24 à 15:09 par Firebrand | ||||||
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
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Samedi 16/03/24 à 14:44 par Firebrand | ||||
Ce nouveau fichier additionnel clôture le cycle de mis à jour des fichiers de ProgettoSNAPS pour MAME v0.263. - 11.54 04/15/2024: Aligned files to 0.263 version.
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Samedi 16/03/24 à 14:42 par Firebrand | ||||||||
Cet émulateur PlayStation a été mis à jour. Les nouveautés sont difficiles à suivre car les release notes semblent être encore les mêmes que pour les deux précédentes versions. Les voici néanmoins: - Inhibit debug dispatcher when COP0 BP is invalid (Stenzek) - 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083 - fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek) - Add SDL to thirdparty.html (Stenzek) - Log axes/buttons when controller is opened (Stenzek) - add PS Mouse support for Discword #3085 (bl@ck_m@ge) - 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084 - Add UserResources to EmuFolders (Stenzek) - Add runtime resource downloading (Stenzek) - Add runtime downloading of OSD fonts (Stenzek) - Fix race on resize in GL/Vulkan (Stenzek) - e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek) - Fix warning (Stenzek) - e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek) - Display missable/progression/win icons (Stenzek) - Open cheevo details in browser when selected (Stenzek) - Add LayoutUnscale() (Stenzek) - Wrap long achievement descriptions (Stenzek) - Skip argument packing when below filter level (Stenzek) - 4d1d830: Atualização Português do Brasil (Anderson Cardoso) - Remove DualShock support for Chessmaster II (bl@ck_m@ge) - cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089 - f369724: dep/imgui: Update to v1.90.1 (Stenzek) - Tidy up Enhancement settings (Stenzek) - 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090 - Make Shift+Wheel scroll settings description (Stenzek) - 687e212: GPU/HW: Shader compile fix (Stenzek) - bc04854: GPU/HW: Bump shader cache version (Stenzek) - Move functionality to Host (Stenzek) - Delete settings windows on close (Stenzek) - Handle infinite symlink loops in FindFiles() (Stenzek) - Allow toggling fullscreen when VM is paused (Stenzek) - Update Korean translation by Hackjjang (Stenzek) - Use Error class for initialization errors (Stenzek) - Fix a couple of error log formats (Stenzek) - Fix GTE control register disassembly (Stenzek) - Add host/hardware stats (Stenzek) - 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower) - Update glyph ranges (Stenzek) - Fix Match Window on Android (Stenzek) - Fix crash with replacement precaching (Stenzek) - 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek) - daa8445: Atualização Português do Brasil (Anderson Cardoso) - 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr) - 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio) - b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower) - 56b452d: Atualização Português do Brasil (Anderson Cardoso) - Fix potential race between submit and main thread (Stenzek) - Make controller settings page scrollable (Stenzek) - Add missing display setting help text (Stenzek) - Disable WS in Resident Evil games (Stenzek) - ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower) - b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek) - Fix duplicated key (Stenzek) - Add lint of GameDB (Stenzek) - 8b656d7: Atualização Português do Brasil (Anderson Cardoso) - 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower) - Warning fixes (Stenzek) - Fix setting typos (Stenzek) - 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104 - 3fd0ab3: Indonesian Translation (KamFretoZ) #3082 - 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106 - a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105 - compatibility fixes (bl@ck_m@ge) - Don't clamp scale to 1.0 (Stenzek) - Slightly improve hover/animation behavior (Stenzek) - af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek) - Fix incorrect animation when opening state selector (Stenzek) - Disable PGXP culling for Kingsley's Adventure (Stenzek) - cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek) - cdb614a: GPU/HW: Fix possible crash (again) (Stenzek) - Bump to SDL2 2.30.0 (Stenzek) - Update SDL Game Controller DB (Stenzek) - Use shared webp/zstd/zlib (Stenzek) - Fix creation error on non-RGBA8 layers (Stenzek) - Expose IOKit/MFI toggles (Stenzek) - Textures should be private #3109 (Stenzek) - Add family check for 16-bit formats #3109 (Stenzek) - More incompatible enhancement flags (Stenzek) - Fix inequal-length EqualNoCase (Stenzek) - Add YAML GameDB/DiscDB (Stenzek) - Add rapidyaml (Stenzek) - Switch to YAML (Stenzek) - Remove JSON GameDB ([Stenzek](https://github.com/stenzek/duckstation/commit...
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Jeudi 14/03/24 à 16:09 par Firebrand | ||||
Avec un peu de retard par rapport à son Arcade Edition, ce frontend multi-systèmes a été mis à jour. Toujours pas d'information sur les changements.
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Mercredi 13/03/24 à 14:42 par Firebrand | ||||
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
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Vendredi 08/03/24 à 16:23 par Firebrand | ||||||||
Une nouvelle version de cet émulateur PlayStation a été publiée mais les changements ne sont pas précisés vu qu'on n'a que ceux de la précédente version.
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Jeudi 07/03/24 à 15:02 par Firebrand | ||||||||
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes: - Inhibit debug dispatcher when COP0 BP is invalid (Stenzek) - 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083 - fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek) - Add SDL to thirdparty.html (Stenzek) - Log axes/buttons when controller is opened (Stenzek) - add PS Mouse support for Discword #3085 (bl@ck_m@ge) - 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084 - Add UserResources to EmuFolders (Stenzek) - Add runtime resource downloading (Stenzek) - Add runtime downloading of OSD fonts (Stenzek) - Fix race on resize in GL/Vulkan (Stenzek) - e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek) - Fix warning (Stenzek) - e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek) - Display missable/progression/win icons (Stenzek) - Open cheevo details in browser when selected (Stenzek) - Add LayoutUnscale() (Stenzek) - Wrap long achievement descriptions (Stenzek) - Skip argument packing when below filter level (Stenzek) - 4d1d830: Atualização Português do Brasil (Anderson Cardoso) - Remove DualShock support for Chessmaster II (bl@ck_m@ge) - cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089 - f369724: dep/imgui: Update to v1.90.1 (Stenzek) - Tidy up Enhancement settings (Stenzek) - 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090 - Make Shift+Wheel scroll settings description (Stenzek) - 687e212: GPU/HW: Shader compile fix (Stenzek) - bc04854: GPU/HW: Bump shader cache version (Stenzek) - Move functionality to Host (Stenzek) - Delete settings windows on close (Stenzek) - Handle infinite symlink loops in FindFiles() (Stenzek) - Allow toggling fullscreen when VM is paused (Stenzek) - Update Korean translation by Hackjjang (Stenzek) - Use Error class for initialization errors (Stenzek) - Fix a couple of error log formats (Stenzek) - Fix GTE control register disassembly (Stenzek) - Add host/hardware stats (Stenzek) - 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower) - Update glyph ranges (Stenzek) - Fix Match Window on Android (Stenzek) - Fix crash with replacement precaching (Stenzek) - 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek) - daa8445: Atualização Português do Brasil (Anderson Cardoso) - 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr) - 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio) - b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower) - 56b452d: Atualização Português do Brasil (Anderson Cardoso) - Fix potential race between submit and main thread (Stenzek) - Make controller settings page scrollable (Stenzek) - Add missing display setting help text (Stenzek) - Disable WS in Resident Evil games (Stenzek) - ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower) - b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek) - Fix duplicated key (Stenzek) - Add lint of GameDB (Stenzek) - 8b656d7: Atualização Português do Brasil (Anderson Cardoso) - 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower) - Warning fixes (Stenzek) - Fix setting typos (Stenzek) - 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104 - 3fd0ab3: Indonesian Translation (KamFretoZ) #3082 - 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106 - a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105 - compatibility fixes (bl@ck_m@ge) - Don't clamp scale to 1.0 (Stenzek) - Slightly improve hover/animation behavior (Stenzek) - af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek) - Fix incorrect animation when opening state selector (Stenzek) - Disable PGXP culling for Kingsley's Adventure (Stenzek) - cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek) - cdb614a: GPU/HW: Fix possible crash (again) (Stenzek) - Bump to SDL2 2.30.0 (Stenzek) - Update SDL Game Controller DB (Stenzek) - Use shared webp/zstd/zlib (Stenzek) - Fix creation error on non-RGBA8 layers (Stenzek) - Expose IOKit/MFI toggles (Stenzek) - Textures should be private #3109 (Stenzek) - Add family check for 16-bit formats #3109 (Stenzek) - More incompatible enhancement flags (Stenzek) - Fix inequal-length EqualNoCase (Stenzek) - Add YAML GameDB/DiscDB (Stenzek) - Add rapidyaml (Stenzek) - Switch to YAML (Stenzek) - Remove JSON GameDB (Stenzek) - 0955e5f: Atualização Português do Bras...
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Vendredi 01/03/24 à 17:05 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.263.
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Lundi 26/02/24 à 17:25 par Firebrand | ||||||
De nouvelles versions de ces frontends multi-systèmes ont été publiée mais les changements ne sont pas connus.
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Samedi 24/02/24 à 17:23 par Firebrand | ||||||
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes: Border/Overscan overhaul - When ares was initially designed, it was geared primarily towards SNES emulation, and as such the "Overscan" option in video settings behaved like the overscan feature of the SNES: showing or hiding the lower 16 lines of display. This behavior is not how most end users expect overscan to function. - For ares v136, we have overhauled how borders and overscan is handled across all cores in ares. - The overscan option has been reworked to show or hide all non-desirable edges of the screen (in most cases this is blank borders, but it can include areas that commonly just contain garbage pixels). - Additionally, we have updated most of the emulator cores in ares to have hardware accurate border and aspect ratio when overscan is visible: this also includes PAL, so PAL games are finally rendered at the correct aspect ratio to real hardware when 'aspect ratio correction' is enabled. - NOTE: The border regions for All TMS9918 VDP based consoles are thought to be be correct, as are Master System, Mega Drive, and NES, while SNES and PC-Engine are (educated) estimates. Hiding the overscan area is not yet implemented for Atari 2600, PC-Engine, Nintendo 64 or PlayStation as more hardware verification is required. Cheat Support Nintendo - Game Boy Advance Nintendo - Super Famicom / SNES Nintendo - Nintendo 64 Sega - Mega Drive/Genesis, Mega CD, 32x Sony - PlayStation Other
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